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Dylan Clauson

Hi! I'm a Seattle-based Game Design and Development Major at the Rochester Institute of Technology. Nice to meet you!

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My Latest Work

Infestation Extermination

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MY PORTFOLIO

01

OBSTACLE AVOIDANCE/SHOOTING

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Project Lead, Creative Director

Deadly Dining is a competitive cooking board game inspired by Dungeon Meshi, where players race to earn points by cooking recipes. Collect ingredients by defeating monsters or trading with others, but beware: dying costs ingredients, half your points, and forces you to restart. Use abilities and dishes to keep your health up. Combat is decided by die rolls, with options to block or use special attacks. The game features playful, silly monsters and creative dishes, offering a fun and quirky experience.

02

OBSTACLE AVOIDANCE/SHOOTING

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Artist

In the Nexus Award-Winning game Scare Parts, you and your friends are a group of spirit hunters. One unfortunate night has your ragtag team run into the cursed Hand Hook Car Man who fuses all of your souls with your spirit hunting car. Navigate your way through the forest collecting spirits to fuel your car, avoiding obstacles in the road, and destroy evil robot cryptids to repair your car as you track down the man and regain control of your mortal bodies.

03

TOWER DEFENSE

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Co-Producer/Manger, Lead Artist

A thrilling tower defense game set in the depths of space, where humans harvest powerful crystals from asteroids near black holes to fuel their robotics. As they exploit this mysterious energy, they unknowingly attract hostile alien insects. Players must strategically deploy and upgrade a Robot Defense Force to fend off waves of attackers drawn by the crystals' power. It’s a fast-paced, high-stakes battle to protect humanity’s future in the cosmos.

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